Posts Tagged ‘ Archeology ’

My Archeology Grind – Electric Nerubian Boogaloo

It’s been a few weeks since my last archeology post because of the burnout after finally reaching 20 rares (which was on the 30th Jan, although it feels so much longer)

The clockwork gnome popped pretty soon after I swapped to EK to start my farming. A few more greys and I had the Innkeeper’s Daughter queued so I could so say I had 18/20 rares done. Ah!, I thought, won’t take me long to finish the nerubian, I mean there’s only 2 of them right? I should have learned my lesson from the time spent farming before. Nerubian are the Tolv’ir of Nothrend, with the majority of sites being vrykul, with a few nelf ones and troll. The commons are also creepy as anything; still beating hearts in a box? jewellery filled with live insects? bottles of blood?

The 2 rares are “fun” objects – I say “fun” because they are again on the slightly odd side of things. The Blessing Of The Old God turns you into a Qiraji battle tank, similar to the Bones Of Transformation from nelf solves.

Blessing of the old gold transformation rare

The Puzzle Box of Yogg Saron whispers you, similar to Cthun’s whispers, whenever you attempt to open the box. I like the puzzle box because Hellraiser was one of my favourite film series when I was younger, and it’s a slight homage to the Lament Configuration, the box that when solved summoned the Cenobites and opened the door to hell. It’s more obvious when you see the pop up for the rare, the intricate design work is similar of the Lament Configuration. The triangular spikes also remind me of the shape of  Leviathan, the leader of the Cenobites (it resembles a large diamond, with very sharp points) Obviously the main homage is to Lovecraft because of the old gods, but it’s a nice touch.

Puzzle box of yogg saron rare progress screen and flavour text

The Lament Configuration

The actual farming of the rares was quite boring, as I had completed the vrykul axe as an easy solve before. I was reluctant to set my hearthstone to Dalaran (I knew I’d forget to swap it back) so I was relying on my engineering wormhole every 4 hours to get me from one side to the other faster than a flight path. I believe I went 3 hours without a nerubian site one day. I know Tol’vir is supposed to be rarer but I don’t think I’ve had such bad luck with them. Overall, I farmed Northrend (with detours back to EK when I couldn’t take it anymore) for over a week. I had gone through all the commons but one (sceptre) before the old god amulet showed up and then perhaps 4-5 commons before the old god box. It doesn’t sound bad but then you consider each common was 45 frags and I would get maybe 1-2 sites per 4 hour session, it was a bit disheartening. I came away with 1100 vrykul fragments after I was finished, even after finishing up the last few commons I hadn’t done.

I felt pretty tired after the week of digging in Northrend but I was on my last rare so I burned through it and hit 20 rares at about 12.10 am on the 30th. I think there’s less than 10 people on my realm with the title; only seen 3 ally side including myself and the realm first guy.

Getting the Professor title!

After that I felt I simply didn’t want to touch archeology for a while. I had a bag and bank stuffed full of greys which I knew I could vendor in the next patch and whilst I wanted the other rares, I knew I had to give myself a break (raiding, raid prep, alts, alt levelling, RL – all too much)

Note: Not advisable to use the name changing rares in a raid situation that uses EPGP loot addon. You will realise that , although it’s fun to run back as a battle tank after a wipe, you aren’t getting any EP points and have to shamefully admit this to your raid leader and gm, who will take the piss out of you.

Patch Changes

The patch a few days ago bought some welcome changes to archeology.

  • The sell value of all common artifacts has been doubled, while a small subset of common artifacts have had their sell value increased far beyond that.

Definitely a change for the better and kind of soothes the pain of being capped at 200 frags from now on. I had thousands of fragments left so figured I would solve them and get the gold instead of sitting on them, worrying when Blizz would remove the excess or release new rares. I ended up with 3514g worth of items, from the following:

572g in greys stored since the increase in values discovered (mostly nerubian, vrykul and some troll)

1036g from nelf solves (including 3 scroll cases at 200g each and 2 chests of glass animals at 100g each)

1401g from fossil solves (including 6 Kraken tentacles at 200g each and 3 proto-drake skeletons at 20g each)

505g from vrykul solves (including 6 intricate treasure chest keys at 50g each)

  • Archaeology fragments now have a hard cap of 200 per race. Players will not be able to collect additional fragments until they complete artifacts to take them down below 200 fragments. Players with more than 200 fragments will not lose additional fragments in 4.0.6, but in a future patch we may remove any fragments above 200.

I don’t really mind this as I already had the rare BOA (Tyrande’s favourite doll) and therefore never even bothered hoarding frags to 525. With the sell cost up of the commons, it’s easier to just make them, vend, and move on.

  • Archaeology finds now grant a guaranteed skill point up to 50 skill, and then no longer grant skill gains, as opposed to granting up to 100 skill very slowly.

A good change for anyone planning on levelling from scratch. It was annoying to have the frags intermittently give skill from about 85 -ish (so much so I cracked around 91 and started solving, constantly being at an odd number for the entirety of my levelling)

  • Undocumented Change – Seven new Tol’Vir Dig Sites added to Uldum, two new Nerubian sites added to Eastern Plaguelands and two new Nerubian sites added to Northrend.

Hooray for more Tol’vir! I did get one yesterday when I was doing an hour or so of digging, Schnott’s Landing. I was unimpressed with the size of the site and because it’s so open (and Archy was broken) it took me a while to find all the frags. On the plus side, it’s empty of mobs after completing the quest chain there.

More nerubian sites. Well, guess it had to happen after I spent hours farming but it makes it easier for others and that’s good. I might be a bit resentful when I got back to EK to farm dwarf and troll.

  • Undocumented Change – You can now solve projects while mounted.

Useful but not game breakingly awesome. Saves time I suppose and someone must have complained about it to get it changed.

  • Undocumented Change – It is now possible to walk through unearthed archaeology finds.

Was kind of amusing to have one spawn on you and become stuck within it, but good to have it changed.

So what’s next?

I’m still wanting the Tol’vir bug mount (seen one on my server so far) and the other rares. They are really the next thing to grind due to the number of rares left to find (4), compared to the 1 of each dwarf and troll. Can I get all of the rares? I’d like to think so but we will see what the next content patches bring before I start dedicating such massive chunks my time again

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My Archeology Grind; Or Destroying Your Soul, 1 Fossil Fragment At A Time

I’m a sucker for fun things in WoW. I’ve bought the sparkle pony, the moonkin, mini KT, the lot. I’ve spent time grinding Netherwing, Kureani, Sporregar for no other reason than mounts and vanity pets. Celin has bought me the path of Cenarius, party grenades, a hippogryph pet and more recently the Etheral Portal (fancy HS!) I thought archeology would be a nice thing to do when I had time, a relaxing way of getting non combat pets and items that I could do casually.

Replaces your hearthstone and looks cool

I don’t really know how I got so addicted to it. To being with I was using it as a way of levelling up when I couldn’t do quests (at 14k per find it wasn’t too bad) and when I hit 525 I had a few rares under my belt so I kept going. I knew that my time was still limited in the evenings, although we hadn’t started raiding, and spending hours in heroics really wasn’t an option, so I sort of became fixated on Tyrande’s Favourite Doll. It’s currently on a par with the first tier of raiding stuff so I figured if I can’t get gear through dungeons why not try for this trinket? How long could it take?, I foolishly thought.

It took me 2 weeks of farming Kalimdor (some time pre 525) in order to clear the 6 other rares (including 2 150 fragment ones) and I think maybe 3 of those were after 525. I finally got the trinket on 2nd January and it was my 110th nelf solve. I reckon I put in anywhere between 2-6 hours per day. As far as I know, I’m the only person in my guild with it, although some are farming it.

I actually screamed when it finally popped up

It really did become an obsession towards the end; I kept thinking “I can’t stop, one more solve and it could be the next” I know that I did get lucky in that it was only 110 solves.

There’s no denying it’s got an incredible amount of Intellect, and the fact it’s BOA makes my casters happy. I do forget to use it to restore the 4200 mana and you have to be careful you don’t break CC. It’s also confusing when you’re on T&V in Bastion as the AOE magic debuff that hurts shares the same animation and makes people panic (especially when standing in the tank group :P)

I’ll admit even I have some problems with the grindy nature. I’ve had many ‘discussions’ with people about how you aren’t forced to do archeology after they complained about the levels of some of the rares (mail head, cloth chest etc) I think Blizz made the right decision about them not scaling with level – we already have heirlooms. As far as I’m concerned those rares weren’t even that hard to get. It’s the ones with the incredibly low chance that are causing the problem. You invest time but there’s no guarantee you will get anything useful. As time goes on and the items become less powerful as we advance in gear, I think some of the bitterness people are displaying will go away. It’s that feeling of doing a secondary profession because you need the gear that makes people angry (and to a degree contradicts my point about how you aren’t forced into doing archeology)

Definitely creepy but good for confusing people

The other secondary professions had rare rewards (chef’s hat, recipes, turtle mount) but they weren’t as needed as the epic items are now. On top of that you were doing cooking/fishing to get something else primarily so they were a bonus, not the end result. I’m thinking that Blizz will have to make more changes, besides capping fragments. Perhaps they will up the rare chance once they aren’t useful in current content?

So what was next for me? I’d got lucky with the caster ring from Tolv’ir but no recipe from the canopic jar (2 opened so far) I decided Tol’vir was the way to go, but with a 10-12% spawn rate of digsites it is incredibly difficult. After a week of straight digging in Kalimdor, I had enough and went to both Northrend and Outland to bump up my rare count.

I love how you lose your name and become Honor Guard

I’m now 16/20, with 4 rares to go until Professor. I’ve seen the realm first guy with the title but no one else so it’s kinda exciting that I’m so close.

Rares I have found:

  • Tyrande’s Favourite Doll (BOA)
  • Ring Of The Boy Emperor (BOA)
  • Bones Of Transformation
  • Wisp Amulet
  • Scarab Storm Pendant
  • Bearded Nifflevar Axe (BOA)
  • Headdress Of The First Shaman (BOA)
  • Queen’s Azshara’s Dressing Gown (BOA)
  • Fossilized Raptor (Mount)
  • Relic Of Argus
  • Arrival Of The Naaru
  • Chalice Of The Mountain Kings
  • Kal’dorei Wind Chimes
  • Druid And Priest Statue
  • Highborne Soul Mirror
  • Fossilized Hatchling

The remaining 2 dwarf rares are a definite which leaves me with 2 more, probably the nerubian rares unless I get lucky with Zin’rokh/dwarf staff/tolv’ir something. I would love the bug mount but I just can’t farm tol’vir for a few days. I think it’s the prospect of more useless fragments – 1100 fossil and almost 1000 nelf ones just from Kalimdor alone.

Recommendations For Grinding Archeology

Get Archy. Apart from the excellent feature marking previous finds of each digsite on the mini map, the boxes that allow you to see how far you are through an item and solve it without going through the arch tab is a godsend. I mainly use it because of the distance counter, which shows me when I’m far enough away to be red, yellow etc

I also recommend Professor if you are going for Diggerest. It shows you how many commons you have left to discover for each race.

Stick to a continent if you are farming specific things:

Nelf  & Tol’vir – Kalimdor

Troll & Dwarf – EK

If you simply cannot take a continent anymore, move to another. I found it good to go solve some commons I didn’t have or try for the Outland and Northrend ones.

Fragments will never, ever be underwater, despite some maps covering a large body of a lake.

Fragments should not (after the hotfix) spawn outside the site area. If your telescope is pointing you outside, it’s actually trying to nudge you along one direction or another like so:

If it’s still pointing you outside, go do another nearby digsite and come back as it resets the digsite you were working on.

Remember that it’s RNG. There’s nothing you can do to make a rare item spawn. If it’s getting you down, take a break. The digsites aren’t going anywhere and you can always come back to it another day with a different mindset.

Good luck and pray the RNG favours you!

Surely must be uncomortable, even for ladies?