Posts Tagged ‘ Levelling ’

Naora’s Guide To The Stormwind Cooking And Fishing Dailies

A little while ago I wrote about race changes and added on a bit about making the levelling grind easier. Part of that was to do the daily cooking and fishing offered in one of the major cities (SW or Org) as they provide a nice xp/guild rep/faction rep boost.

As I’m doing them 9 times a day on my alliance characters (which is 18 normal dailies plus another JC and Inscription daily on 2 alts) I have written a little guide based on my own experiences.

Cooking

SW’s cooking dailies are given by Robby Flay who is located just to the left of the Stockades, near the Inscription trainer. He offers 5 dailies, with a different one each day (although it’s not uncommon to get the same one again or to not see one for a few days or even a week) The achievement for completing all 5 is Let’s Do Lunch. The rewards are cooking awards and skill points, and the amount varies from quest to quest.

All cooking quests can be accepted at level 10, and give an excellent boost to lower levels, especially if you are guilded and have rank 2 of Fast Track (requires level 6) and have heirlooms.

Orphans Like Cookies Too! – Rewards 1 award and 1 skill up

  • Min Level To Complete: 10
  • Difficulty: 3/5
  • Location: Multiple spawn points. Cooking trainers and general good vendors. Mage Quarter, Trade District, Old Town, Dwarven District inns.
  • Class Advantages: Shamans for running faster indoors with ghost wolf, druids with cat form increased movement speed. Any class that can gain a temporary movement buff. Worgens have darkflight as well.
  • Most Efficient Strategy: Vendors. At every spawning point for the sugar there is a vendor of either cooking supplies or general goods. They will stock between 1-2 sugars for 10s each and rotate through (e.g if one vendor does not have them in the merchant window, you can be sure they are on another vendor) The best way is to check a vendor before seeing if there is any sugar at the spawning points and repeat before moving on.
  • Pushed For Time?: Camp a spawn point or vendor. With the changes in the last patch, the sugar spawns faster but in multiple locations (eg upstairs and downstairs in Inns, all around the general goods store) It requires a quick eye and quicker clicking as you can be sure others are doing the same thing. Best time of day to do this quest is the early or mid morning.
  • My Preferred Route: Accept quest, check Candy vendor near quest giver. Check general store floor and vendor. If no success after those 2 vendors, head to Old Town and check the cooking supplies vendor and the basement level. Return to general store and check vendor. Check Candy vendor again. Repeat until you have all the sugars you want. Hand in.
  • Super Important Info!: You can have more than 4 sugars at any one time! You can continue to buy from the vendors (although I don’t know the limit, the sugar stacks in 20s) and they do not disappear on handing the quest in! This way you can cut down on time spent the next time the quest comes up.

Sugar spawn points (red) and my route (orange lines)

The King’s Cider – Rewards 1 award and 2 skill ups

  • Min Level To Complete: 10
  • Difficulty: 3/5*
  • Location: Underneath apple trees on the pathways of SW. Trees in all areas except Trade District.
  • Class Advantages: Druids, as you don’t have to dismount from flight form/travel form. Herbalists can track the apples on their minimap!
  • Most Efficient Strategy: Either camp a tree (quite boring) or keep moving between a few trees in a small radius.
  • Pushed For Time?: No real way to speed this up apart from camping trees near the quest giver and that’s a popular plan! Chars with ground mounts may have the advantage as by the time you get there they are likely to have respawned. Less popular areas seem to be the furthest away; Old Town and Dwarvern District. Again, it’s easier to do it early or mid morning.
  • My Preferred Route: Take quest. Go to Cathedral Square and search the tree at the top left and middle left. Go out to the canal and head up and round to the bridge over to Dwarven District – all the canals have at least one tree. Turn left in the Dwarven District and check the tree on the right (it’s a good one with normally 3 spawns) Head out the way you came and travel down along the canal into Old Town. Check the tree at the top of Old Town entrance and at the bottom by the Champion’s Hall. Go out to the left and follow the canal back up to Dwarven, retracing your route back through to the quest giver.

Some apple tree points (red) and my route (orange)

* I confess to skipping this one most times it comes up or limiting it to character who need the xp. I find it annoying and way too many ninjas.

A Fisherman’s Feast – Rewards 1 award and 1 skill up

  • Min Level To Complete: 10
  • Type Of Quest: Collection of 5 Gigantic Catfish from barrels of fish or fishing them from the SW canal
  • Difficulty: 2/5 or 1/5 depending on fishing skill
  • Location: Fish barrels spawn near any of the npcs Stormwind Fisherman, who tend to hang around on the little wooden piers or stone steps.
  • Class Advantages: Druids as you don’t have to dismount to loot. Again, herbalists can track the barrels (makes no sense!)
  • Most Efficient Strategy: A combination of camping a barrel spawn point and fishing from the canal between respawns. Low level fishers (below about 75) are going to take longer due to the amount of junk fished up.
  • Pushed For Time?: Collect all the barrels from flying around. Both the Dwarven District and Old Town have 2 spawn points either side of the keep. Not very time saving for ground mounted characters.
  • My Preferred Route: For flying I would head straight over to Dwarven and Old Town and check the 4 spawn points. Then head left, behind the keep and check the pier just before the Cata portal area. Head back going via the Cathedral Square/ SW Lake area piers and to quest giver. The barrel at the fishing quest giver is often over camped so avoid it. Otherwise if you are fishing the catfish you can fish anywhere along the canals but not the lake or the Valley of Heroes.
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Some barrel spawn points (red) and my route (orange)

Feeling Crabby? – Rewards 2 awards and 1 skill up

  • Min Level To Complete: 10
  • Difficulty: 3/5 if only for time taken and irritating camera view from the water not being quite deep enough **
  • Location: Throughout Stormwind canals
  • Class Advantages: Druids for aquatic form. Locks and Shamans for underwater breathing.
  • Most Efficient Strategy: Find a quiet area and camp a length of canal and hope you dissuade any other people from your patch. Recommend using the Swim Speed Potion from the fishing daily reward bag.
  • Pushed For Time?: Camp an area close to the quest giver (stretch of water in front or behind the Stockades)
  • My Preferred Route: Fly (or ride or run) to the furthest canal area you can. I particularly like the stretch of water just before Stormwind Lake.

** Again I do skip this one often, apart from on my druids when it’s stupidly easy.

Penny’s Pumpkin Pancakes – Rewards 1 award and 1 skill up

  • Min Level To Complete: 10
  • Difficulty: 1/5
  • Location: The field behind Olivia’s Pond, out the back of the Dwarven District.
  • Class Advantages: Druids to loot whilst mounted in form, any class or race with a speed boost.
  • Most Efficient Strategy: Pick a side of the field without another player in it and head vertically. The respawn rare is fast enough to come back on yourself.
  • Pushed For Time?: This is the quickest daily of them all – rejoice!
  • My Preferred Route: As per the most efficient strategy – stay away from other players and move in a straight line.
  • Super Important Info!: If you have an alt with a ground mount, it’s fair way to go across SW and back. My tip is to have your HS set to the Trade District and simply HS back from the pumpkin field.

Fishing

SW’s fishing dailies are given by Catherine Leland who is located on the pier in front of the Stockades, just outside the back of the Trade District. She offers 5 dailies and the achievement for completing all 5 is Fish or Cut Bait. The rewards are a Bag of Shiny Things and skill points, and the amount of points varies from quest to quest. The bag mostly contains junk, Swim Speed and Water Breathing potions, occasional items such as Strand Crawler, Fishing Hat and the recipe for Captain Rumsey’s Lager. Also very rarely (I have yet to see one), they will drop the rare fishing poles which you could get from the Dalaran dailies.

All fishing quests can be accepted at level 10.

Where items can be found or fished including crabs and catfish (cooking)

Hitting A Walleye – Rewards 1 bag and 1 skill up

  • Min Level To Complete: 10
  • Difficulty: 2/5 (for distance travelled and for low level fishing skilled characters)
  • Location: Stormwind Lake, behind the Cathedral Square, next to the Dwarven District.
  • Class Advantages: None, unless you feel like walking on water or levitating in the middle of the lake.
  • Most Efficient Strategy: On lower fishing skilled characters use lures to speed up the process. Find an area away from others so you can hear your bobber go!
  • Pushed For Time?: Not much you can do to speed this one up.
  • My Preferred Spot: Fishing at the edge of the pier by the Cathedral square or the bank at the back, looking back at SW.

Thunder Falls – Rewards 1 bag and 1 skill up

  • Min Level To Complete: 10. The mobs near the fishing area are level 9 bandits so level 10-15s might have to kill them all before they can fish in peace!
  • Difficulty: 2/5 (for distance travelled)
  • Location: Thunder Falls, which is outside of SW, on the right hand side
  • Class Advantages: None
  • Most Efficient Strategy: The hardest part can be finding a spot not occupied by someone else and getting confused over bobbers. You can go just beyond the cottage at the back where it’s quieter.
  • Pushed For Time?: Kill the bandits around you as they will still aggro an 85 and interrupt your casting. You can also HS back if you have set your HS to SW.
  • My Preferred Spot: In front of the little cottage, on a small hill.

Big Gulp – Rewards 1 bag and 1 skill up

  • Min Level To Complete: 10
  • Difficulty: Either 1/5 or 3/5 depending on RNG
  • Location: The Valley Of Heroes, the main entrance to SW
  • Class Advantages: None
  • Most Efficient Strategy: Make sure you have enough bag space for when you receive the Royal Monkfish as you need to open the fish and you can lose the locket and get junk instead by not opening it first time. You cannot have more than one loot containing fish at a time so open it as soon as you get it.
  • Pushed For Time?: Thankfully, Blizz upped the catch rate of the Monkfish and slightly decreased the chance of it containing the locket. Most characters get it within 4-5 casts and an unlucky few go through 3 or more Monkfish.
  • My Preferred Spot: Right in front of the construction crew ^^

Diggin’ For Worms – Rewards 1 bag and 2 skill ups

  • Min Level To Complete: 10
  • Difficulty: 2/5 (for distance and forgetting to use worm sometimes)
  • Location: Olivia’s Pond, out the back of the Dwarven District
  • Class Advantages: Herbalists can track the worm mounds on their minimap.
  • Most Efficient Strategy: Finding a worm can be the worst part as the ones that spawn next to the pond are often grabbed quickly. The also spawn on the small piece of land to the right and by the trees on the back right. use the worm one you loot it as there’s nothing worse than fishing for 5 minutes and cursing at the RNG before realising it’s still in your bags.
  • Pushed For Time?: Use HS to return to a part of SW closer to the quest giver
  • My Preferred Spot: Facing towards the Dwarven District

Rock Lobster – Rewards 1 bag and 1 skill up

  • Min Level To Complete: 10, but very difficult until 75+
  • Difficulty: 4/5*** (location, mob and being underwater for long time)
  • Location: SW Harbour, near the docked boats
  • Class Advantages: Druids for aquatic form. Any class that can drop combat to avoid the mob. Pet classes to deal with the mob whilst looting.
  • Most Efficient Strategy: Stick to one alcove and camp those boxes. The mob is easily dealt with at 85 but still hits hard up til about level 80. Any low levels will have to move fast or hope some higher levels are about. The water is murky so staying low both allows you to see the quest items and avoid the mob.
  • Pushed For Time?: Use the Swim Speed Potion on top of the buff given by the quest giver. Do the quest during quiet times prevents ages wasted swimming round due to slow respawns.
  • My Preferred Route: Normally the area with the wooden ramp, swimming and grabbing the ones on the outer edges.

*** Yeah I skip this too. I almost never do it unless I realise I need it for the achievement >>

Other Dailies

Jewelcrafting – 1 Jewelcrafting token, xp/rep

5 JC dailies are available with 3 cut this amount of gem quest, one item collection quest and one cover people in stardust quest.

Inscription – Forged Documents – Bag of Gold (about 9-25g per bag – random)

An item you can make daily that rewards a skill point up to about 520 and some gold. No xp/rep but nice little way of skilling up. Available from inscription level 500.

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Breathing New Life Into Old Alts (Also Some Tips On The Alt Grind)

I’ve been half starting new posts for the last month, then scrapping them due to the sheer volume of stuff that’s been going on. Cata, christmas, sick family, general RL crap; all of it has somehow blocked my blogging time. It’s been really hard to know what to write about again with so many options.

I went into Cataclysm with some vaguely formed plan for levelling the alt army; roughly sorted by profession (gatherers, then important crafters, then the non gatherers). Of course Naora has to come first and needed additional time devoted to gearing through dungeons/rep grinds.

It took just over a week for me to level her on a semi casual basis, and hit 85 through Archaeology. Yep, I picked up a fossil and was 85. Not very epic. Then I begun the journey of relearning to heal in the most unforgiving content I have been through since I was a fresh noob at 70 (but that’s another post entirely)

Least epic ding ever?

So alts. Still got 9 to do : /

My wonderful gathering before anything plan fell apart as the alt I had chosen to level (Lucidique – Paladin miner) became stuck in Hyjal with Celin’s hunter as he became sick and then bored with WoW. Since I had made the decision to take my melee through Hyjal and the casters through Vashj’ir I decided to start playing my mage again.

Going back a few weeks, I actually race changed her from a human to a night elf. Nothing unusual there; done a faction/sex change before. I really did feel a difference in playing her, it was like a totally different character. I actually had fun playing a mage for the first time since I can’t remember when, frostbolting things into oblivion and confusing the crap out of people when they realise you aren’t a priest (similar gear I guess)

Aya after race change. Tier looks pretty nice actually

The strangest thing is I haven’t seen another max level nelf mage on my entire server*.

I’m assuming they will exist, if for nothing else than the achievement Classy Night Elves which you need for the 8th guild bank tab voucher. I wonder if the idea of nelf mages makes people uncomfortable, after all it seems the Burning Legion wouldn’t have noticed Azeroth so soon if the Highborne hadn’t been mucking about with the arcane magics (I’m not on a RP server so maybe mine don’t care about such things) However, I think it’s more likely that people waited for Cata and went worgen instead.

I can’t say I’ve seen many of the new race/class combos at max level that came with the shattering; I met one dwarf mage on the day it happened but not seen another one since. Seen a single undead hunter in Deepholm last week. Human hunters seem more popular (we can blame South Park for this) Troll druids are everywhere. Troll locks, not so much. Lots of Dwarf shamans but that’s probably down to the choice of one race for them before (same for Tauren pallies) Tauren priests don’t seem to be common. Same for belf warriors.  Seen maybe 2 or 3 gnome priests.

I suppose it’s really down to the following:

  • Worgens/goblins way popular
  • Cost of what is mostly a cosmetic change. Most people would probably not spend real money on a race change unless it was a main character or they really, really hated the race.
  • People had space and made alts of the new combos, who are sitting at some low level

Would I race change some of my alts if I could spend the real money without guilt? Probably. I’m not really a gnome person so I’ve toyed with the idea of making her a worgen (but lose the engineering racial bonus) I kind of like my priest and shaman how they are. No alternatives for my paladin. I’m determined to keep at least one of my alts male so no changing my death knight to a lady 😦

So I am in possession of an 85, an 84 with 15% to go, an 82, 4 80s, a 75 and a level 16 worgen. This is still a lot of alts to go, and the same set of zones for all of them.

Don't have any levelling shots so here's my rogue with a parachute

Here’s a few tips for overcoming the boredom of alt levelling through the Cata zones:

  • Decide what your alt is for. Is it for gathering, crafting professions, a second raid toon, a pvp toon? You might be able to skip zones if you’re not interested in the rep rewards (eg Ramkahen) or go to zones you never bothered with before (Tol Barad) If you particularly care about having a good supply of Whiptail you might want to skip Uldum as it phases one of the best spots for that herb out after one of the quest chains. If you are an alchemist or engineer or any gatherer/gatherer prof combo you might be able to leave the Twilight Highlands alone for a bit, as there’s no recipes there (except for cogwheels and they are only for the epic helm)
  • Make a plan on how far you want to get that alt in your alloted time. It can be a percentage of level, to clear a part of a zone or to finish a quest chain (a good example are the separate pillar fragment chains in Deepholm)
  • Gathering proffs as well as archeology can give xp as well so if you are sick of quests you can get a small boost and get some mats/useless junk/epics at the same time.  This is especially easy if you are playing at unsociable hours (such as early morning and the late morning to lunch period as well as weekdays – it’s not so busy then)
  • Try and do the easy fishing and cooking dailies in SW/Org. You don’t need any skill to do them and some take about 2 minutes. For alliance do the pancakes, cookies, crystal bass, catfish and walleye. Avoid the apples, crabs, rock lobster and any that take you out of SW.
  • Do something else at the same time; listen to music, watch some tv. Most quests don’t require any thought the first time around, let alone the third or fourth.
  • It might seem stupid but I’ve been using  old flasks and food to give me a small boost (Guru’s elixir is cheap and provides a straight stat bonus, the wrath flasks are abundant) Also any cheap enchants and profession enchants can help.
  • If you’re lucky enough to be in a good sized guild, you’ve probably hit level 10 and have access to the heirloom cloaks. It’s the only thing that will work up to 85 and you can add enchants (even profession ones, although they don’t work if send it on and the alt doesn’t have the right profession)

Lastly, just 2 points to remember. Think of the gold! Questing alone can get you about 10k if you do all the zones and vendor the un-needed quest rewards. Also, you are helping your guild (if you have one), everything you do counts – from quests to gathering, from crafting to maxing out a class for each race.

*I saw one in Alterac Valley back when I was trying to get the gnome costume kill thing for Merrymaker

Gearing For 85; Shinies For Resto Druids, Part 1 *Revised Feb 2011*

*Revised Feb 2011 from my own experiences and to change some stuff that’s been updated since Cata came out*

  • Removed cloth as it’s not really worth breaking the bonus
  • Added Valor points gear (since it’s possible you might have some from dungeons etc)
  • In the Gurgthock’s vs Very Manly Staff debate, it depends how long you are going to keep that item for. I think MH plus OH is superior if you are going to enchant them and have a decent OH but if you are hitting high level dungeons and heroics straight away, you’ll replace all of them pretty quickly.

I’ve made this list as much for myself as for the others out there. When WOTLK hit, my mage was in a mess of Tier and craftables so the majority was replaced easily by quest rewards along the way. This time, Naora is in full T10 plus some heroic ICC 10 stuff and badge gear. I feel quite overwhelmed with starting again in gearing so I’ve made this post to help guide choices in questing, justice points and rep grinds to ensure  getting the best possible start to heroics, then raiding at 85.

Key

[E] Epic quality

[R] Rare quality

[U] Uncommon quality

Justice Points

[R] Celadon Pendant – 1,250 JPs

[R] Blessed Hands Of Elune – 1,650 JPs

[R] Cluster Of Stars -Headpiece. 2,200 JPs

[R] Leggings Of Late Blooms – 2,200 JPs

[R] Robes Of Forgetfulness – 2,200 JPs

[R] Somber Shawl – Shoulders, not cloak as you would think. 1,650 JPs

[R] Thatch Eave Vines – Belt. 1,650 JPs

[R] Apple Bent Bough – Offhand. 950 JPs

Total for the whole set: 13,750 JPs

Valor Points

[E] Fading Violet Sandals – BOE Feet. 1,650 VPs

[E] Heavenly Breeze – Back. 1,250 VPs

[E] Twined Band Of Flowers – Ring. Spirit/Mastery, 1,250 VPs

[E] Band Of Secret Names – Ring. No spirit, haste/crit, 1,250 VPs

[E] Core Of Ripeness – Trinket. Int plus on use Spirit proc. 1,650 VPs

[E] Soul Casket – Trinket. Mastery plus on use Int proc. 1,650 VPs

[E] Relic Of Norgannon – Relic. Int/Stam/Crit/ Haste. 700 VPs (preferable over Eonar)

[E] Relic Of Eonar – Relic. Int/Stam/Spir/Crit. 700 VPs

Quest Rewards

Either Rare or Uncommon items from questing in Twilight Highlands (TH) and Uldum (Uld) as they are the 84-85 zones. I’ve included cloth items and those with hit as you can never have too much choice, and sometimes those items can be worth it as a temporary upgrade.

Head

[U] Hood Of The Scorpion (Uld)

[U] Hood Of Lost Solitude (TH)

Neck

[U] Eye Of Despair (A)/Reversal (H) (TH.  Has hit)

[U] Giltstone Necklace (TH)

[U] Confiscated Dog Tags (Uld. Has hit)

Shoulders

[R] Spaulders Of Rolling Incineration (Uld)

[U] Soulgrowth Spalders (TH, both A and H receive same items from quests)

Chest

[R] Wrap Of The Fallen City (Uld)

Back

[U] Cloak Of Grand Leadership (A)/ Valorous Direction (H) (TH)

[U] Corrupted Eggshell Drape (Uld)

Wrists

[U] Bracers Of The Verdant Cradle (Uld)

[U] Alefire Bracers (TH – Horde only)

[U] Keg-Stealer Bracers (TH – Alliance only)

Hands

[U] Rope-Grip Gloves (Uld)

[U] Marshseeker Gloves (Uld, Alliance only)

[U] Barrel-Belly Gauntlets (TH, Alliance only)

[U] Needle Threader Gauntlets (TH, Horde only)

Waist

[U] Waistguard Of Fallen Hearts (Uld)

[U] Belt Of Bloody Dreams (A)/ Belt Of Smashed Feathers (H) (TH)

Legs

No non cloth available at high level – get some rep with the Earthern Ring or get the JP legs.

Rings

[R] Eye Of The Stars (Uld)

[R] Red Dragonheart Ring (TH)

[U] Redistributed Signet (TH. Same for both H and A)

Trinkets

[R] Talisman Of Sinister Order (Uld)

[U] Harmlight Token (TH. Horde only. Has harmful spell proc however nice chunk of Int)

[U] World-Queller Focus (TH. Alliance only. Seems a bit unfair that only A gets this!)

[U] Za’brok’s Lucky Tooth (TH. Horde only. Not the most amazing but has a lot of stam and increases mastery)

Relics

[U] Cannon Stabilizer (Uld)

[U] Spearwarden’s “Lucky” Charm (TH, identical for both H and A)

Weapons (1 Hand)

[R] Gurgthock’s Garish Gorebat (TH – New ring of blood style quests)

Offhand

[R] Air Raid Beacon (TH – Horde only)

[R] Skyflight Beacon (TH – Alliance only)

[U] Shining Scorpid Eye (Uld. Has hit)

Weapons (2 hand)

[R] Very Manly Staff (TH- New ring of blood style quests, shares a reward with the 1 hand mace)

[U] Officer’s Formal Baton (Uld)

[U] Ihsenn’s Staff Of Terror (Uld. Has hit)

Definitely worth doing the new ring of blood style quest in TH for a decent 1 hand mace or 2 hand staff!

Crafting

Alchemy

[E] Lifebound Alchemist Stone – Trinket. Finally we get epic alchemy stones again!

[E] Vibrant Alchemist Stone – Trinket. An excellent starter trinket replacing the previous stam/mastery generic stone

Leatherworking

[E] Chestguard Of Nature’s Fury – no spirit however.

[R] Bloodied Wyrmhide Set – again no spirit. It’s the entry level PvP gear.

[E] Lightning Lash – belt

[E] Stormleather Sash – more of a dps belt, no spirit and crit/mastery

Tailoring

Nothing worth taking from tailoring.

Engineering

[E] Camouflage Bio-Optic Killshades – 1 meta slot plus the engineering gem slots. Engineers only however.

Blacksmithing

[R] Elementium Hammer – One handed mace

[R] Elementium Spellblade – Dagger. Has hit.

Jewelcrafting

[R] Ring Of Warring Elements

[R] Eye Of Many Deaths

Inscription

[E] [R] Tattooed Eyeball – Relic! (now downgraded to rare quality and stats adjusted to reduce OP-ness)

[R] Manual Of The Planes – Relic

[E] Darkmoon Card: Tsunami – Trinket with 321 Int and spirit proc

[R] Divine Companion – Offhand with haste

[R] Battle Tome – Offhand for PvP

[R] Dungeoneering Guide – Dps off hand, with hit

The only problem I can forsee with craftables is that the Chaos Orbs used to craft them (Cata’s Frozen Orbs) are BOP.  There’s not much chance of getting my alts through heroics for a while yet! Hoping they make they BOE or buyable with justice points (still waiting on this Blizz :P)

Reputation Rewards

Guardians Of Hyjal (Hyjal, naturally)

Arcanum Of Hyjal – Revered. Account bound head enchant, 60 Int/35 crit.

[R] Aessina-Blessed Gloves – Revered

[R] Cloak Of The Dryads – Honored

The Earthern Ring (Vashj’ir, Hyjal, Deepholm, Twilight Highlands and others at low level)

[R] Cloak Of Ancient Wisdom -Revered

[R] Leggings Of Clutching Roots -Revered

[R] Helm Of Temperance -Honored. Cloth but with a meta and yellow socket, plus hit.

Therazane (Deepholm)

Therazane are the shoulder enchant place this time around with

[E] Greater Inscription Of Charged Lodestone – Exalted. 50 Int/25 haste

[R] Lesser Inscription Of Charged Lodestone – Honored. 30 Int/20 haste

[R] Diamat’s Ring Of Temperance – Revered

Ramkahen (Uldum)

[R] Ammunae’s Blessing – Honored. Ring

Wildhammer Clan (Alliance, TH)/ Dragonmaw Clan (Horde, TH)

[E] Belt Of The Untamed (A)/ Withered Dream Belt (H) – Exalted. Yay, finally something we can use at exalted!

[R] Band Of Singing Grass (A)/ Band Of Lamentation (H) – Revered. Ring, hit

[R] Mantle Of Wild Feathers (A)/ Spaulders Of The Endless Plains (H) – Honored

Ramaken seems to be the faction least worth getting rep with for gear. They do sell the nice camels though 🙂 I will probably go for Therazane for the shoulder enchants and Wildhammer for that epic belt.

Profession Bonuses

Alchemy

Flask Of Enhancement – Apart from Mixology bonus, this is an 80 Int flask for 1 hour

Jewelcrafting

[E] Chimera’s Eye: Brilliant/Fractured/Quick/Sparkling – JC only gems with 67 Int/ 67 Mastery/ 67 Haste/ 67 Spirit

Tailoring

Lightweave Embroidery – Chance to increase SP by 580/15 sec

Darkglow Embroidery – Chance to restore 800 mana on spell cast

Blacksmithing

Socket Bracer

Socket Gloves

Engineering

Grounded Plasma Shield – Belt tinker that absorbs damage

Invisibility Field – Belt tinker that gives you invisibility OOC

Synapse Springs – Glove tinker to increase Int by 480/12 sec

Z50 Mana Gulper – Glove tinker providing increased effect from drinking a mana potion

[R] Cogwheels: Fractured/Quick/Smooth/Sparkling – Engineer only gems providing 208 Mastery/208 Haste/208 Crit/208 Spirit

Leatherworking

Draconic Embossment – Intellect – 130 Int on bracers. Supposedly the best you can get as far as bonuses go.

Inscription

Felfire Inscription – 130 Int/ 25 haste to shoulder

Enchanting

Enchant Ring – Intellect – Adds 40 Int

Consumables

Flasks And Potions

Volcanic Potion – SP 1200/25 sec

Elixir Of Mighty Speed – Haste by 225 for 1 hour

Flask Of The Draconic Mind – Int by 300 for 1 hour

Flask Of Flowing Water – Spirit by 300 for 1 hour

Ghost Elixir – Spirit by 225 for 1 hour

Food

Food is split into 60 stamina plus 60 of another stat or 90 stamina or 90 of another stat:

Intellect – Pickled Guppy/ Severed Sagefish Head

Spirit – Whitecrest Gumbo/ Delicious Sagefish Tail

Crit –Lightly Fried Lurker/ Baked Rockfish

Haste – Broiled Mountain Trout/ Basilisk Liverdog

Mastery – Salted Eye/ Lavascale Minestrone

One useful stat – Broiled Dragon Feast/ Fortune Cookie

Item Enhancements

Enchants

Chest –Peerless Stats; All stats by 20,

Cloak – Greater Intellect; 50 Int, Greater Critical Strike; Crit by 65, Critical Strike; Crit by 50, Intellect; Int by 30

Wrists –Greater Speed; Haste by 65, Greater Critical Strike; Crit by 65, Exceptional Spirit; Spirit by 50 *New* Intellect; Intellect by 50

Hands – Greater Mastery; Mastery by 65,  Haste; Haste by 50

Feet –Lavawalker; Mastery by 35, Mastery; Mastery by 50, Haste; Haste by 50

Weapon –Power Torrent; proc chance to increase Int by 500/12 sec, Heartsong; proc chance to increase Spirit by 200/12 sec, Hurricane; proc chance to increase Haste by 450/12 sec

Offhand – Superior Intellect; 100 Int now 40 Int(and a welcome addition)

Heartsong is if you feel you need more spirit, and is significantly cheaper than the Power Torrent due to Maelstrom Crystal prices.

Socketing

[R] Ebonsteel Belt Buckle – The new Eternal Belt Buckle for items level 300 -500

Leg Enchants

[E] Powerful Ghostly Spellthread – Int/ Spirit, Tailoring

[E] Powerful Enchanted Spellthread – Int/Stam, Tailoring

[R] Ghostly Spellthread – Int/Spirit, Tailoring

[R] Enchanted Spellthread – Int/StamTailoring

Gems

Only blue quality gems available at the start of Cata;

Red – Inferno Ruby – Brilliant; 40 Int

Orange – Ember Topaz – Artful; 20 Int/20 Mastery, Potent: 20 Int/ 20 Crit, Reckless: 20 Int/20 Haste

Purple – Demonseye – Purified; 20 Int/ 20 Spirit

Yellow – Amberjewel – Quick; 40 Haste/ Fractured; 40 Mastery

Blue – Ocean Sapphire – Sparkling; 40 Spirit

Green – Dream Emerald – Zen; 20 Mastery/ 20 Spirit

Meta

One type of meta gem now which makes it much easier

Ember Shadowspirit Diamond -54 Int and 2% maximum mana

Revitalizing Shadowspirit Diamond – 54 Spirit and 3% increased critical healing effect

Coming In Part 2

  • Dungeon Gear
  • Dungeon Quest Reward Gear
  • Other Gear including BOEs, Archeology, PvP and PvP Reputation

Auction House Games; Gold By Questing In Cataclysm, Part 1

With over a month until Cata hits, I’ve been thinking about how much gold I will need for all my chars. The alchemy mount in particular looks to be similar to Wrath’s motorcycles (apart from being BOP) and the vendor mats alone are estimated to be about 24,000g. This sounds a lot but the amount of gold you get from quests and the vendor price of  quest rewards has increased.

Here’s my estimation* on the amount of gold per zone you can get on one character;

*Disclaimer: I used Wowhead’s database for each zone, which is definitely incomplete at this stage. All quest rewards could change before Cata goes live. Also my maths might be wrong.

Mount Hyjal (Level 78-82)

  • 156 quests listed currently (assumption made that all are accessible by Alliance and Horde)
  • Gold from all quests 900g 8s
  • 40 quests reward vendorable items (including one combat pet, not included below but can be vendored for 12s 50c if you so desire)
  • Gold from selling all 40 quest items (going on highest vendor price) 460g 5s 94c

Base gold earned 1,360g 13s 94c


Vashj’ir – Kelp’thar Forest subzone (Level 78-82)

  • Approximately 35 quests in this subzone (assumption made that Horde and Alliance have the same payouts and roughly equal number of quests)
  • Gold from all quests 282g 41s
  • 13 quests reward vendorable items (one of which is Mack’s Grog and the other the Abyssal Seahorse mount, not included below)
  • Gold from selling all 11 quest items (going on highest vendor price) 94g 2s 85c

Base gold earned 376g 43s 85c


Vashj’ir – Shimmering Expanse subzone (Level 78-82)

  • Approximately 78 quests in this subzone (assumption made that Horde and Alliance have the same payouts and roughly equal number of quests)
  • Gold from all quests 466g 10s
  • 20 quests reward vendorable items
  • Gold from selling all 20 quest items (going on highest vendor price) 244g 30s 19c

Base gold earned 710g 40s 19c


Vashj’ir – Abyssal Depths subzone (Level 80-83)

  • Only 46 quests on Wowhead currently which is obviously not the entire zone.
  • Gold from all quests 341g 52s
  • 14 quests reward vendorable items
  • Gold from selling all 14 quest items (going on highest vendor price) 184g 63s 21c
  • Base gold earned 526g 15s 21c

Total from questing in Vashj’r: 1,612g 99s 25c (and that’s not all the quests…)

Vendorable junk from both zones:

  • Weapons & Armor – from 50s up to about 4g per item
  • Mob junk items- 20s to 50s per item
  • Unwanted food & drink – 4s to 6s per item

Resources:

  • Herbs – Cinderbloom (Hyjal), Stormvine, Azshara’s Veil
  • Mining – Obsidium Ore (Cobalt equivalent)
  • Skinning – Savage Leather Scraps, Savage Leather, Blackened Dragonscale, Deepsea Scale (Vashj’ir), Pristine Hide, “Strange Bloated Stomach” (contains volatile motes)

Summary

So for one character levelling through the entirety of Hyjal and the majority of Vashj’ir, there’s a potential earning of up to 2,973g 13s 19c. If your character is an enchanter and you choose to disenchant the quest rewards for mats, you’re still looking at 1,990g 83s. This doesn’t include the fact that you are likely to want to use some of the quest rewards as gear upgrades. Once you have completed one zone or the other, you will probably have a new set of gear and any you would keep would be side grades with a slightly more favourable balance of a stat or blue items that are a big improvement. It also depends if you vendor your old gear (if it’s Wrath blues/greens/epics you don’t like)

On my numbers above, I would in theory, make up to 19,829g 61s if I were to level all 7 80s to 85 completing the zones fully (allowing for one enchanter, and not including gear upgrades) Of course you have costs such as repairs, travel (if using flight paths), training costs and profession skilling costs. I would still expect to make a reasonable amount of profit on each character, which could be put towards the 310% flying skill, new mounts, vanity items etc.

In part 2, I will take a look at Uldum, Deepholm and Twilight Highlands.

Alty Things; I Used To Love Hallows End, Once

Halloween is possibly my favourite holiday of the whole year. Nothing like dressing up and having a good time, and I’ve always felt that this time of the year is a bit magical, a bit spooky. The nights are darker and the twilight lasts longer. It’s getting cold but not cold enough to make me unhappy.

I also enjoyed the WoW version of Hallow’s end. Last year since I was in hospital I missed almost 3/4 of the event which meant I didn’t do the Headless Horseman at all and only did the treat bags and some low level quests on alts. This year I’ve got 7 80s, all in need of Justice Points and I’m feeling a the onset of event boss syndrome. That is, I end up doing nothing in WoW for 2 weeks apart from running HH 7 times a day and raids. Add to that my friend, Blizzard’s RNG and you get a stressful two weeks, cursing the unfairness of the loot table. I’m not even going to mention the endless mouseover disconnect bug, although I was fairly lucky in that I was one of the least affected.

Therefore, this is how the alts and Naora are fairing so far in Hallows End.

So far only Naora and Aya have the achievement, and I really don’t have time to get it on the rest, so 2/7.

Harder than you would think, but then we are relying on RNG. Think all of them have it so 7/7 plus Iseult.

Managed through a combination of bags, HH kills and the daily. I have an extra 7 Squashlings and no idea how many helms I have because they are unique.

2/7 chars have the mount, but sadly not Naora. To add insult to injury, my shaman has the reins not once, not twice but three times. It’s pretty insane. I actually dread opening her loot filled pumpkin incase there’s a fourth set.

Seeing this makes me sad 😦

The vomiting one is easy so they’ve all done that. I remember doing some candy buckets when I was multiboxing the lock/shaman but I just don’t have time to go round them all.

Maybe it’s having so many characters that I want to get achievements on. I even find myself still logging on Aya/Naora when they have the meta just for treat bags. I don’t even know why. I’m just thankful the next few holidays in WoW have no event bosses (they do however contain PvP and going to Horde cities, which I’m not looking forward to)

I think the next week will be more HH until the event is over, levelling Iseut (38 now) and raiding, hoping to get LK down!

A Druid’s Adventures In Cataclysm: Beta, Part 2

It’s been far too long since I blogged about beta stuff, but I won’t go into it in this post. You can read about it here in my Alty Things post from earlier!

Since I’m making Naora my main in Cata, I was particularly interested in 1) druid changes and 2) Mount Hyjal. I actually got to try out both as I took Naora through the Hyjal zone and almost finished every quest.

So what does it feel like as a druid in Cataclysm? We have the shiny new toys for feral and balance as well as a couple of new spells for resto, but as to be expected we feel incomplete. I started as a balance spec at the beginning of the zone, at 80 with my resto gear. I’d never played balance before and although the Starsurge seemed cool, I couldn’t get my head around the eclipse mechanic and in the fairness of testing, I went back to feral.

I levelled as feral to 80 so I was quite familiar with the strengths, weaknesses and rotation. With no guide at the time, I just threw in points in things I knew to be cat related and the rest was just useful stuff (and how could I resist Nomnomnom?)

Hyjal questing currently follows a set path; you move from area to area, helping the ancients or their representatives drive back the forces destroying the area. Phasing is in heavy use in the later parts of the zone and it’s great to see the difference you make as you progress. There’s some comments that this set way of doing things is restrictive, and I do feel this is true. You are limited to those quests and there’s no other quest hubs in the zone you can go to to start other chains. It also provides the problem of bottlenecking, with everyone fighting for the same mobs and also if a quest is bugged, there’s no way around it.

If you can get immersed in the lore and quests, it’s not noticeable that you are following this path. The quests flow well and they all feel as if they have a purpose rather than doing quests for npcs you’ll never hear from again.

To get to Hyjal in beta, you can either grab a port from a npc in Stormwind or Ogrimmar. For druids, we can port to Moonglade. There’s a quest in Moonglade that leads you to Hyjal. I can’t stress enough, you should take this quest. Awesome things happen!

Guess who's back?

The questing was simple in Nordrassil, your starting area and home hub for Hyjal. Kill x amount of y, but also some nice stuff with fairy dragons, whose speech is even cuter (worse?) than the Oracles.

Nordrassil

Then there’s some quests with old friends which adds to the feeling that things have definitely moved on. You also experience your first portalled area. These are gates on the mini map that lead you to instanced questing areas, which means Hyjal is much bigger than it appears on the map. It’s also the start of the mini boss chains; you do x amount of quests, culminating in killing a weakend elite boss type mob, which is repeated frequently in the new zones.

Old Malfurion Model

You then go on to the first of the ancients, Goldrinn. He’s not around per se, but you do get to interact with him and his disciples. The quests are standard, kill mobs, get some items, free some slaves. The storyline is running through these quests but I was put off by the insane spawn rates of the worgen and the ogres. I hope Blizzard adjusts these as it’s simply overkill.

Despite the linear progression I mentioned earlier, you can now choose between going to the shrine of Aviana or the grove of Aessina. It doesn’t matter which you pick, as you will be doing the other before you progress further.

Aviana was killed in the war of the ancients, so it’s somewhat surprising to see her essence hanging about, asking for help to be reborn. Her chain consists of killing harpies, killing Aviana’s gone crazy consort and killing twilight dragons.

Looks familiar?

The ones sending you to do the majority of the killing are the druids of the talon, whose attitude is vastly different to those druids we’ve encountered before. It’s a lot of killing, culminating in fighting an elite dragon. These types of quest can be done solo thankfully. This quest chain has unfortunately got the quest which I found the most frustrating and unenjoyable of the whole beta. It sounds simple; use a flying mount to ‘joust’ mobs and eggs. However, my problem was with the mount you are given. As someone who steers with the mouse, I found it almost impossible to control the gryphon. It becomes a vehicle and you get a ‘flap’ button which you must press to stay airborne. Combining this with trying to stay at the right level, aiming at mobs and a platform so stupidly high to return to makes a frustrating quest. I also managed to fly directly through a wall and die, only to find my corpse in felwood. I ‘m hoping for changes to this quest but most people seem happy with it.

Aessina only puts in an appearance once you’ve done her chain so it’s dealing with the druids and dryads again. These quests are vastly different from the Aviana ones, concerning with preserving the wildlife in the area.

Oh Deer!

Saving the bears

So you save deer, bunnies and bears and do some killing for good measure, taking out twilight cultists and elementals who threaten the grove. You get an elemental mini boss this time. The grove itself is beautifully done, with the lighting of the early night elf areas and carpeted with flowers. It’s a sharp contrast to the burning lands around you. The zone does change once you complete it and with the animals apparently safe.

There’s some breadcrumb type quests which lead you to the Sanctuary of Malorne. Malorne doesn’t put in an appearance so far, so we can assume he’s staying dead for now. You do the normal killing and gathering seeds quests then it’s off again.

Malorne

I apologise, but things get a little hazy here. It’s been a while since I did these quests but I’ll try and remember them as best I can. The order may not quite be correct.

You meet Tortolla, a giant chained up tortoise. Once you free him and rescue his children, it’s off for more vengeance through once of the portals.  This was also the point at which I hit 81 so that gives you some idea of how many quests it takes to level currently.

Tortolla (placeholder model)

Ding 81!

There’s an evil version of Tortolla wandering around called Nemesis and he’s your quest chain mini boss this time. It’s a bit more than tank and spank as you need to use your child of Tortolla to negate some of the damage from Nemesis.

This is where the quests change tone slightly. You meet a contingent of night elves and others from the guardians of Hyjal and you see just how much destruction has been done. You drive the twilight forces back through killing and arrow gathering.

The last part of the zone focuses on the twilight cult. You infiltrate the cult by killing one of the initiates and taking their place. The quests are all about proving yourself and moving through the ranks until you can bring them down from the inside. The quests felt like a welcome change from the rest of zone, where you’ve been stopping the damage. This time you’re going right to the root cause of the problem.

Twilight camp

Feeding the pups quest

At this point I got stuck and couldn’t finish the zone 😦 It was also back when the last quest in the zone was not able to be completed so I figured I would go over to Vashj’ir and come back later, however Blizzard have made some changes to the quest flow so any quests you might have done there have been reset. I don’t have the heart to go through the zone again for the third time!

Summaries time!

Levelling as a feral druid, 80-81

This was before the creature damage boosts of a few weeks ago, so it didn’t seem like we were majorly underpowered. Damage did seem lower than what I’m used to but mobs died quickly enough. Survivability was good, although due to my increasing hp (20k at the beginning and closer to 35k at the end of the zone) I had to take a few breaks to eat as healing spells weren’t enough between mobs. I don’t think I died, apart from that time I went through the wall ‘jousting’. I didn’t encounter any quests that were especially hard as melee (unlike in Deepholm, but that’s for another post) I still used my cooldowns when I could, although not to excess.

Bear stats in a mix of quest and wrath gear

Gear Upgrades

I went to Hyjal in a mix of blues, heroic pieces, t9 and triumph badge gear for feral spec.  The lower level stuff went straight away but I came out of the zone with the same idol, although this may be down to the quest rewards offered.  Most people appear to be keeping their ICC 25 man and heroic gear up to 83. Some blues are side grades to these items but lack the bonuses so this may be another reason they are being kept. I wanted to test the quest gear, mostly to see how it would work for the army of alts and I was happy overall with the items I got. The simplification of stats makes it that bit quicker to decide what is best for you.

With regards resto gear, I was in a mix of t10, t9, ICC10 and heroic gear at the time. I took pieces early on when I was testing balance although you could probably get by in the gear I had.  I continued to take gear in order to test it later on (not yet done)

Mount Hyjal Lore

I enjoyed the lore a great deal. It was pretty awesome to see all the ancients rallying against the destruction. Malfurion still looks a little crazy and Ysera perhaps needs more work too so she’s not a total Alexstraza clone but I’m glad to see them in game. I liked the inclusion of some of the MC bosses, considering I never saw them at the right level.

Aessina appears

Mount Hyjal Quests

As I explained above, it’s pretty linear and with that, a bit restrictive. You still have your killing and gathering  in the quest chain structure which commonly ends with a mini boss and a blue quest reward. My only problems were the horrible mechanics of the jousting and the mad respawn rates.

Naughty Fandral!

Other changes I noticed at the time

Herbing

Despite alchemy not being implemented to new max level, I’ve still been herbing. Asharza’s Veil, a water based herb, and Stormvine are the most common. I’ve got loads of Volatile Life motes but no way of combining them as yet. Lifeblood hasn’t been changed as you can’t skill up herbalism either. The models for the new herbs don’t seem to be in yet either.

Glyphs

Glyphs are pretty much broken as far as I know. It’s nice to see them in the spellbook now though.

UI & Quest tracking

With no addons, you’re reliant on the standard UI. It’s not too bad although I miss my moving portraits and the ability to arrange stuff on screen. The inbuilt quest tracking is fine, although you have to go into the main map, which is a pain. Also if you get disconnected, you drop the quest tracking and have to set it up again.

General thoughts

I’m glad Blizzard removed the Return to Ysera quests you had to do after every quest chain. I didn’t mind myself but others were complaining about flying over most of the zone just for her to go “Ok thanks !”

My graphics were way down low but the zone still looked great. It lacks the variety of colours you see in Vashj’ir but that’s because it’s similar in style to the surrounding zones. It can feel desolate at times due to the lack of proper quest hubs but I’m hoping for more flavour stuff, like npcs, critters and neutral mobs.

Coming next time: A Druid’s Adventures In Cataclysm: Beta, Part 3 – Goblin (warlock), Kezhan, Lost Isles & Beyond

Vashj’ir Underwater Mount Preview From Cataclysm Beta

A short video I made detailling the new Seahorse mount, which replaces the abyssal ray as the fast underwater method of travel for Vashj’ir.